

In many ways, you could say that this is the progenitor to the Arkham games. It also took the ambitious route of being a wholly 3D open world. Graphically, it pushed the limits of the PlayStation rather nicely. Let's start on a positive note by talking about the good stuff.įor starters, the pixelated, low-resolution graphics that are steeped in heavy fog are far easier on the eyes than anything Joel Schumacher passed off in the movie. The promise of the game is extremely high, but it ultimately fails in the minutiae. The PlayStation game does similar things to me, albeit for different reasons. It's a fun hidden gem that has that same addictive quality as Bomberman that'll keep you playing 'til the wee hours of the morning.Īs much as I try to forget that abomination of a movie, it still manages to creep back into my consciousness like a fever dream. You have to be careful when using your Batarang you remain stuck on the spot while you're projectile remains in the air, leaving you open for attack. They re-spawn after a couple of seconds so it only clears your path temporarily. You can use your Batarang to stun enemies and if you walk into them, they fly off the screen. Their sprites look closer to that anyway. I believe they may be bombs or computer parts, but they could just as well be groceries for all that it matters. Some are power-ups like a speed increase or weapon upgrade, but the focus is on random objects scattered throughout. The levels vary in size and complexity and the best include some light puzzles. It perhaps most closely resembles Pac-Man with a touch of Bomberman. It's an incredibly fun and polished arcade game. The Japanese-only PC Engine game, on the other hand, is completely different from anything else in this package. Competent, but nothing special, although there are some exciting Batmobile segments. It's standard fare with some bare-bones platforming elements. The Genesis, with its focus on arcade ports, shied away from the platformer and got a beat 'em up.
